EMPRESS OF THE LIVING DEAD: 25 Tales Of Horror & The Bizarre by Mark McLaughlin. Available on Kindle Unlimited and as a paperback or hardcover: Amazon: https://www.amazon.com/dp/B09NW4B2WQ/
EMPRESS OF THE LIVING DEAD collects 25 stories of horror and dark fantasy by Bram Stoker Award-winning author Mark McLaughlin. He is the author of the novels, HUMAN DOLL, THE HELL NEXT DOOR, and INJECTABLES.
The stories in this collection abound with monsters, zombies, supernatural beings, aliens, practitioners of magic, kaiju, tentacled creatures, and more. These stories include “Empress Of The Living Dead,” “Cold-Blooded,” “The Vainglorious Simulacrum Of Mungha Sorcyllamia: A Weird Romance,” “Foreign Tongue,” “The Astonishing Secret Of The King Of The Cats,” “Zombies Are Forever,” “Silky, Slinky, Fabulous – To Die For,” “The Prince Of Dreadful Magick,” “Why Cosmo Used To Wear A Lab Smock Every Halloween,” and many more.
McLaughlin is the author of HIDEOUS FACES, BEAUTIFUL SKULLS and BEST LITTLE WITCH-HOUSE IN ARKHAM, among other horror collections. With Michael Sheehan, Jr., he has co-authored the Lovecraftian paperbacks, THE HOUSE OF THE OCELOT, HORRORS & ABOMINATIONS, NIGHTMARES & TENTACLES, and more.
The Kindle version of the story collection, THE PRISONER OF CARCOSA & More Tales of the Bizarre, is now available: https://www.amazon.com/dp/B09NP4FQ6B/ The paperback is also available, and the hardcover will be available within a couple days.
The collection, co-written with my best friend, Michael Sheehan. Jr., has received a five-star review on Amazon.
The review: “THE PRISONER OF CARCOSA by Mark McLaughlin and Michael Sheehan, Jr. is a collection of supernatural and sci-fi short stories. This anthology consists of six tales, some written by both authors together, and some written solely by Mark McLaughlin. The subject matter of each story is truly bizarre … and will delight fans of this genre. What I found refreshing was the quality of the writing that is so good it makes reading a pleasure. Every reader will find their own favorite in this collection. My favorite is McLaughlin’s “Diabolical Entities And How To Deal With Them,” that is at its core a spotlight on our own personal demons that encourage self-destructive and self-defeating behavior. It reminds me very much of C.S. Lewis’s, “The Screwtape Letters,” a cautionary illustration of Satan’s methods of deterring us off the right path. The accompanying offerings in this anthology vary from science fiction to horror, and each is a gem. Altogether, these short stories by Mark McLaughlin and Michael Sheehan, Jr., deliver. Do I recommend THE PRISONER OF CARCOSA? You bet I do! FIVE STARS!!!”
NIGHTMARES & TENTACLES presents 13 tales of Lovecraftian fantasy and horror, written by collaborators/best friends Mark McLaughlin and Michael Sheehan, Jr. Many of these are longer stories, some are older stories by Mark McLaughlin, and some are more recent stories that haven’t appeared in previous McLaughlin/Sheehan collections. Previously, most of these stories were only available in anthologies or short Kindle collections.
NIGHTMARES & TENTACLES has been compiled for the convenience of readers who enjoy a robust selection of Lovecraftian tales. Stories in NIGHTMARES & TENTACLES include Shoggoth Apocalypse by Mark McLaughlin & Michael Sheehan, Jr.; Stainless Steel Sarcophagus by Mark McLaughlin & Michael Sheehan, Jr.; Pyramid of the Shoggoths by Mark McLaughlin & Michael Sheehan, Jr.; Horrors of the Trash Island by Mark McLaughlin & Michael Sheehan, Jr.; The Idol in the Hedge Maze by Mark McLaughlin & Michael Sheehan, Jr.; Just Another Afternoon in Arkham, Brought to You in Living Color by Mark McLaughlin & Michael Sheehan, Jr.; and more.
McLaughlin and Sheehan are the authors of the Lovecraftian paperback collections, HORRORS & ABOMINATIONS, THE HOUSE OF THE OCELOT, THE PRISONER OF CARCOSA, and CITY OF LIVING SHADOWS. McLaughlin is the author of the Lovecraftian novel, INJECTABLES, as well as the horror novels, HUMAN DOLL and THE HELL NEXT DOOR.
Visit www.BMovieMonster.com to find out more about books and projects by Mark McLaughlin and Michael Sheehan, Jr.
Centuries of pollution and nuclear war had rendered much of the world’s surface not only sterile, but also poisonous beyond any hope of redemption. The ocean floors were covered with sunken vessels with cargo holds filled with toxins. Virulent tumors haunted the living and mutations plagued the newly born. All the bees were dead, and without their assistance in pollination, most plants essential to the survival of humankind could not thrive.
World leaders may shake hands with each other at news conferences, but in fact, they rarely have any desire to work together. Each wants a bigger piece of the planet than they already have, so they are not about to make life any easier for their colleagues. But eventually they all came to realize that Earth’s days were numbered – and in the face of that realization, the sundry differences of these dignitaries seemed petty indeed.
The President of the United States, August Danforth, consulted with senior executives at the National Aeronautics and Space Administration. Then he met with other heads of state, as well as a veritable army of progressive industrialists, and it was decided: America would spearhead an initiative to establish new living quarters for humanity on Mars.
In his State of the Union Address, delivered to a joint session of Congress and televised nationwide, Danforth stated, “Now is the time for all citizens of Earth to join hands as we look toward the stars and prepare our new home for the future. Though Mars is an ancient world, it is clean, and therefore, ripe for planetwide terraforming and rejuvenation.”
At this point in his speech, a display screen to his left brightened, displaying the title, PROJECT EUROPA. “I have been in contact with top astrophysicists engaged in the study of traversable wormholes,” Danforth said. “We are now working on establishing a timespace pipeline between the surface of Mars and Jupiter’s ocean-harboring moon, Europa. We are calling this initiative Project Europa and we believe it will ensure a successful future for the human race.”
The screen’s image changed to a computer-generated image of an iridescent tube, twisting through outer space. “The timespace pipeline can carry huge amounts of flowing water without wasting a single drop. The lifeless moon Europa holds more water than all of Earth’s oceans combined, and transporting much of it to Mars will effectively rehydrate the red planet.”
Next, the screen showed silver vehicles rolling across the sandy surface of Mars. “We’ve sent exploratory teams to examine the terrain of the red planet. Their findings indicate that it once hosted an advanced civilization in the distant past.”
A new visual featured passageways of reddish-orange stone, covered with carved symbols chiefly composed of coils and swirls. “Beneath the planet’s surface, they’ve found countless winding passageways created by the Martians in ancient times, as well as elaborate stone channels for conveying water. The water which will pour through the timespace pipeline, from Europa to Mars, will course through these channels and passageways. This will reestablish a healthy water table on the planet. Once water has been restored, cloud coverage will slowly return to the skies.”
Danforth smiled as a new image — a bizarre, alien face — sprang into view on the screen. The visage was covered with fine black fur and featured light-blue teeth and blazing red cat’s-eyes. “Handsome devil, huh? Earthlings, lock up your daughters!” he said with a laugh. “Our scientists tell us that based on preserved remains our exploratory teams have found, the Martians looked something like this. Interesting side note: the Martians had mottled green bones and were much smaller than humans, so without their skin, they really were little green men. Now here’s something a little easier on the eyes….”
The next image was an artist’s depiction of tall grasses, flowers and trees growing across rolling plains. “Once Mars has been rehydrated, hardy, fast-growing plants that we’ve genetically developed for this project will increase the planet’s oxygen levels,” the President said. “Enclosed bio-dome communities will be constructed at strategic locations, and citizens will be transported to their new homes quickly and efficiently. Together, Mars and the human race will enjoy an exciting fresh start.”
This statement elicited thunderous applause from the audience of politicians. Danforth’s ambitious plan also met with the general public’s approval, and rightly so, since their only other alternative was slow death on a global scale.
The next day, Danforth met with Brent Roman, Director of Project Europa, in the Oval Office. Roman was a lean, dark-haired man with an impressive background in both astrophysics and public service.
“Flooding the chambers of the Martians is a key step toward the success of the project,” said Danforth. “I realize that. But what about the contents of those chambers? And the carvings on the walls? We don’t want all that to be lost forever.”
“Excellent points,” Roman said. “I already have initiatives in place to address those issues. Teams are working around the clock to remove every single Martian artifact from the chambers. In fact, the work is almost completed. These items will be shipped to Earth by the end of next week – well before the flooding begins.”
Danforth patted his colleague on the back. “I should’ve known you had the situation well in hand. Now how about those carvings?”
“Right now, thousands of drones equipped with lights and cameras are progressing through the passageways, capturing images at every level. Those electronic files are being transmitted to our scientists so that programs created expressly for this project can combine the imagery, giving us a complete picture-map of all the carvings. We’re hoping they were carved in a Martian language, rather than a decorative pattern. If they do form words, we will be able to translate them.”
“That would be truly amazing.” The President flashed a joyous grin. “I hope it is a language. What a story those carvings would have to tell! The epic tale of life on Mars! Keep me posted on what you discover.”
“Certainly, sir,” Roman said, moving to leave the room.
“Oh, just one more thing,” Danforth said. “When those Martian artifacts arrive, let me know. I suppose they have to be decontaminated and checked for radiation and all that, but as soon as they’re deemed safe, I want to be the first to really give them a look.”
Roman’s brow furrowed in thought as he considered the request. “Ordinarily, that’s not how it works…. How about this? Would you consent to wearing a Level A Hazmat suit with self-contained breathing apparatus? After all, you’re the President. I can’t run the risk of subjecting you to any form of alien contamination.”
Danforth nodded and gave Roman an enthusiastic thumbs-up. “Of course! Good man – I appreciate your concern. Thank you!”
– – –
The Martian artifacts were shipped to Earth at the end of the following week, just as Roman had stated. That same day, Roman contacted President Danforth, informing him that the carvings in the Martians passageways did indeed represent words, and that a sizable portion of the carvings from a long stretch of hallway – a main artery of travel – had been translated. Roman had reviewed the transcript and was prepared to give Danforth a briefing on its contents.
Roman and Danforth met in the Oval Office later that afternoon. Roman brought with him a briefcase which contained a rare and ancient book. It was a hefty volume, bound in leather dotted with clumps of black bristles.
“What the hell is that thing?” the President said as Roman withdrew the hidebound oddity from his briefcase. “It looks absolutely ghastly.”
“It’s a book,” said Roman. “The Seven Blasphemies of Ghattambah, written in 1417 by Adrian Mondrago, a warlock living in Belgium. The Mondrago family has headed a cult devoted to the insect-god Ghattambah for centuries. About 300 years later, his descendant Azmael Mondrago wrote his own book about the cult – Wyck’d Secrets Of The Infernal Beaste Ghattambah.”
Danforth sighed wearily. “What does any of this have to do with the Mars project?”
Roman opened the book and set it on the desk in front of Danforth. “Each page is divided into quadrants, and each is in a different language: English, Greek, German and another not found on Earth.” He pointed to a section on a page filled with swirled characters. “It’s the language of Mars. Ghattambah was once worshipped there as well. The content on every page is given in all four languages, so our translation program was able to use this book as a sort of Rosetta Stone to decipher the carvings.”
Danforth turned pages in the book, which was copiously illustrated. “Some of these drawings are utterly disgusting,” he said. “All cut-up body parts, weird symbols and creatures straight out of nightmares. Like this thing. What the hell is this monstrosity?”
Roman looked down at the illustration. The being depicted on the page was a huge, insectile horror, with a flabby, tubular body and an abundance of pincer-tipped legs. Each thickly veined wing was shaped like a wide sword with a spiral blade. The creature’s misshapen head was mostly composed of a gaping mouth filled with crooked, needle-like teeth. The fat lips were embedded with small, black eyes.
“That,” Roman stated, “is the insect-god Ghattambah.”
“And it’s been worshipped on both Mars and Earth?” Danforth said. “How is that possible?”
Roman smiled. “The worshippers of Ghattambah claim that their god dwells outside of time and space. They believe he can be anywhere and everywhere at once, just like the Christian god.”
“Crazy occult nonsense.” The President slammed the book shut. “So do the carvings in those tunnels have anything to tell us?”
“Quite a lot, actually,” Roman said. “First of all, the Martian society was agricultural. It may seem strange for such a society to worship an insect-god, but in fact, they lived in harmony with the abundant forms of insect life with which they shared their planet. They enjoyed honey from a bee-like species and wore fabrics spun from cocoon filaments, exuded by grubs much like our silkworms.”
“What did they do for food?” Danforth asked. “Let the bugs eat it?”
“Mars was once covered with plant life. Plenty of crops, woodlands, jungles … more than enough fruits, nuts, and vegetables to feed Martians and insects alike. But then came the Elder Things.” Roman opened The Seven Blasphemies of Ghattambah again and, after thumbing through the pages for a moment, found an illustration of a huge alien creature. Its five huge, membranous wings sprouted from a leathery, barrel-like body. The head of the thing was shaped like a starfish, and the whole cumbersome form stood upright on five flexible limbs. Each of the five arms of the starfish-head was tipped with a staring, baleful eye.
‘These things came to Mars?” The President frowned at the illustration. “Where were they originally from, and how did they travel through space?”
“The Martians never learned where the Elder Things came from. As for how they got to the red planet.…” Roman tapped one of the wings in the illustration. “Somehow, these creatures were hardy enough to survive in outer space. I’m under the impression that they were composed of a type of matter different from what is normally found in living beings. They could actually propel themselves through space. I believe their wings somehow allowed them to ride along cosmic magnetic fields.”
“We need to learn more about that method of space travel,” the President said, matter-of-factly. “It wouldn’t use fuel!”
Roman nodded. “I already have a team looking into it. As I was saying, a colony of the Elder Things took up residence on Mars, in caves far from the dwellings of the planet’s indigenous inhabitants. For centuries, the two races shared the planet in peace. Many of the Elder Things were scientists, and they lived to satisfy their intellectual curiosity. And while they enjoyed researching a variety of sciences, their most advanced specialty was bioengineering.”
“Did they work with stem cells?” Danforth asked.
“I’m sure stem cells would have been the tip of the iceberg. According to the carvings, the greatest achievement of the Elder Things was a synthetic life-form known as a shoggoth. They used these creatures initially as beasts of burden, and later as servants and assistants, as they taught the shoggoths to do increasingly difficult tasks.”
Danforth cast a glimpse at the book. “Is there an illustration for that, too?”
Roman shook his head. “Afraid not. The carvings tell us that shoggoths were massive protoplasmic entities – shapeless masses of living tissue – that could move with incredible speed. Their main method of attack was to rush upon an enemy and engulf them. They could control the shape of their flesh and issue eyes, limbs and hands as they were needed. They reproduced by dividing, like amoebas, and were practically indestructible.”
“Interesting!” Danforth’s face lit up with excitement. “Very interesting! A creature like that…. Surely you can see the incredible possibilities.”
“Certainly. They can do jobs that might be too dangerous for most humans. The construction industry could certainly use them. In a nuclear power plant, they could–”
“No, no, no!” Danforth crossed his arms in exasperation. ‘I’m talking about military initiatives! With front-line troops like that, America would be unstoppable. We definitely need to look into this shoggoth technology as well.”
“Hold on! You don’t know the whole story yet,” Roman said. “The shoggoths are the reason Mars is now a dead planet. The Elder Things lost control of them and the shoggoths went on a rampage. Eventually the Elder Things abandoned the planet, leaving the shoggoths behind to devour every last scrap of life. The final carvings were made by the last Martian priest of Ghattambah. By then, most of the red planet was a ravaged wasteland, destroyed by a shoggoth apocalypse.”
Danforth thought for a moment. “So what happened to the shoggoths?”
“The carvings don’t say. I think it’s safe to say they outlived the Martians, so there was no one left to continue the chronicle. If I had to make an educated guess, I’d say the shoggoths all starved to death. Nothing left to eat. In time, the planet completely dried out. I’m sure the shoggoth rampage caused the planet to lose its atmosphere – and water – at an accelerated rate. Still, I’ll need to look into that.” Roman returned The Seven Blasphemies of Ghattambah to his suitcase. “Tomorrow we’ll go to see the Martian artifacts, and personally, I can’t wait.”
“Are the artifacts currently ready for viewing?”
“Yes. They’ve been placed in a very spacious, completely secure government warehouse. But I figured–”
“Let’s give them a look right now!” Danforth said. “No time like the present! I want to see those Martian goodies while all this information is fresh in my head. I’m a busy man with a million things to think about. If we wait until tomorrow, half of what I learned today will already be forgotten.”
– – –
Two hours later, Roman and Danforth stood, garbed in Level A Hazmat suits, in a huge warehouse filled with hundreds of stainless-steel tables, all loaded with a bizarre array of alien artifacts.
Most of the tables held domestic utensils – pots, plates, cups, knives, and odd hooked tools which might have been used as forks. Apparently Martian children enjoyed playing with metal dolls. The fact that the dolls held curved silver swords made Danforth smile. “Toy soldiers!” he cried. “Look, the Martian kids played with toy soldiers! It does my heart good to know that they had an appreciation of military defense. A world with quality weaponry is a world well-protected.”
“Apparently their weapons weren’t enough to defeat the shoggoths,” Roman said. He picked up a black, shiny item with a distinct split down the middle. “See this? It’s one of their hooves. It’s as hard as stone. The Martians walked on cloven hooves … rather like some people’s image of the Devil. Makes me wonder if some of them ever made it to Earth at some point. After all, the Elder Things were able to fly from planet to planet. The question is, did they have a method for transporting living things through the void?”
“Good question! Let me know if you find out. That would be technology we could put to good use – especially since we need to move millions of people to Mars. We already have a plan in place, but a plan can always be improved.” Danforth strolled from table to table. “So many strange devices…. How were they used? What did they do? It’s anyone’s guess. But, we’ll find out eventually. I’m sure of it. Aaah, what do we have here?”
The President picked up an object which resembled a rifle, except for a black metal canister hanging down from its barrel by several short, thick tubes. “I think I hear something sloshing around in this tank,” he said, tapping the canister. “This has to be some kind of weapon. I’d like to have this fluid analyzed immediately. I’d better to hang on to this.”
“If you wish.” Roman walked to a table covered with rolls of white fabric. “This is especially interesting. This cloth is incredibly ancient, and yet it’s in marvelous shape.” He unrolled a section and flexed it. “It’s still very supple! Not brittle at all. It hasn’t even yellowed. It’s clearly superior to any Earth fabric.”
“What are those things over there?” Danforth pointed to a long row of tables, all piled with hundreds of shapeless masses, some more than four feet thick. They looked like hardened chemical spills. Their bumpy surfaces glistened with an oily, polychromatic sheen.
“I have no idea.” Roman said. “Whatever they are, they’re sickening. They look like giant versions of fake puke from a joke shop. I was thinking it might be the waste from an industrial process that we don’t use here on Earth.”
“That we don’t use yet,” Danforth corrected. “Be sure to find out what these things are. They may be dead, but I’m not letting these Martians keep any secrets from us!” He leaned the Martian rifle against a table so that he could pick up one of the smaller masses. “Hmmm, it’s lighter than I thought it would be.” He tried to bend the substance. “It’s slightly flexible. Do you think it could be a Martian version of rubber?”
Suddenly the mass slipped from his hands and fell to the floor, hitting the side of the Martian rifle. The rifle hit the floor as well, triggering a stream of flaming orange liquid to shoot from his barrel. The liquid landed on the white fabric, setting it ablaze. Smoke and flames shot up from the rolls of cloth.
“Oh, hell!” the President cried. “What have I done? All this priceless Martian technology is going to burn up!”
“No, it’ll be fine, just fine,” Roman said. “The sprinkler system should activate any second now. Don’t worry. Everything will be fine.”
A moment later, the sprinklers came on, gushing water over everything in the warehouse … including the many hundreds of polychromatic masses.
Instantly, the masses began to rehydrate, swelling to dozens of times their original sizes. The bumps on their surfaces opened up into thousands of temporary eyes, rising to the surface as pustules of pale-green light. Their dark, spongy bodies bubbled and pulsated. Tentacles, claws and other appendages sprouted from and receded back into the wet, expanding creatures.
“What’s going on?” the President cried. “What – what the hell are these monsters?”
“They’re shoggoths!” Roman cried. “We’ve got to get out of here! Run!”
“Never! I don’t run away from trouble, and I’m certainly not about to start now!” So saying, Danforth turned to pick up the flame-rifle. But before he could even place his hands upon it, the shoggoths swarmed over him. They ripped off his protective suit, drenched him with digestive acids that oozed from pores in their flesh, and absorbed his nourishing protein through millions of tiny, insatiable, sucking mouths.
Roman managed to run a full twenty-three feet before the shoggoths stripped him of his suit and digested him as well. Only his steaming, half-dissolved bones remained.
The hungry shoggoths pushed through a warehouse wall in search of sustenance. They ate everything in their path as they surged through a nearby group of trees, leaving behind acid-scorched stumps and the osseous detritus of two young lovers who had been out for a walk.
The next obstacle confronting the creatures was a five-story office building. The shoggoths broke through the floors and windows and poured from floor to floor, dissolving and digesting hundreds of screaming humans. Rich or poor, black or white, all were consumed with the same complete lack of concern. The boundless hunger of the shoggoths served as the ultimate equalizer.
From there, they scattered in every direction. Having fed, the protoplasmic horrors began to divide and grow, divide and grow. Soon that growth began to speed up, for in their travels, they regularly encountered pockets of pollution, and the mutagenic chemicals accelerated their cellular activity hundredfold. The shoggoths found both the life-forms and toxins of Earth nourishing and delicious.
The arrival of the shoggoths effectively nipped Project Europa in the bud. The resources that would have gone to the project were instead used to fight a losing battle with an ever-growing army of malignant juggernauts.
The humans never knew that the only way to defeat the shoggoths was to completely dehydrate them, causing them to lapse into a safe dormant state. The Elder Things had eventually realized this. Before leaving Mars forever, they used their advanced knowledge of gravitational and magnetic fields to create an atmospheric funnel, siphoning the planet’s waters into outer space.
This cautionary measure, they decided, would render the shoggoths harmless for all eternity.
How wrong they were.
The humans are gone now, but there’s no need for tears. The Earth is now the kingdom of the shoggoths, and for the time being, the planet is teeming with life.
I’ve always loved the works of H.P. Lovecraft – even when I was a child. My mother used to drop me off at the library when she went shopping, and I’d spend the afternoon reading horror stories. The library’s fiction section held a lot of Arkham House story collections and anthologies, and so I read loads of stories by H.P. Lovecraft, August Derleth, Robert Bloch, Carl Jacobi, Donald Wandrei, and many others. Reading those stories made me realize that when I grew up, I should also write weird stories … so I did, and still do.
Of all the authors I read back then, I enjoyed the works of Lovecraft the most. They were so awe-inspiring, so entrancing! Over the years, I’ve read each of his stories dozens of times. For the record, my favorite Lovecraft story is “The Dunwich Horror.” Back when I was a kid, I thought it was the best story ever written. As an adult, I now realize it’s heavy on exposition and light on character development, but hey, I still get a kick out of it.
I’m sometimes asked which HPL works are my favorites. With that in mind, I’ve compiled a list of what I consider to be his ten greatest tales. What do I mean by ‘greatest’? Basically, the list includes stories that display his incredible imagination to full advantage. My list does not include any of Lovecraft’s collaborative works. There are just too many to consider.
You will notice that some of Lovecraft’s classic stories are not on my list. Here are some notes on my process. “Dagon” is a fine story, but arguably, it’s a simpler version of the longer and more complex “The Call of Cthulhu.” By that same token, “The Festival” is in many ways, a shorter version of “The Shadow over Innsmouth,” in that both feature protagonists who experience adventures in which they learn their true origins.
Short stories like “The Statement of Randolph Carter,” “In the Vault,” “The Unnamable,” “The Hound,” “The Outsider,” “The Music of Erich Zann,” “From Beyond,” “The Cats of Ulthar,” “Cool Air,” “The Picture in the House,” and “Pickman’s Model” are outstanding, but they rely on twist/surprise endings and offer less depth than the top ten I’ve selected. Other short stories, like “The White Ship” and “The Terrible Old Man,” read more like vignettes or prose-poems than actual full-bodied stories.
Longer stories like “The Lurking Fear,” “The Rats in the Walls,” “The Horror at Red Hook,” “The Thing on the Doorstep,” “He” and “The Shunned House” are all well-developed, with more impact than the twist/surprise-ending stories I’d mentioned, but they are only marginally connected to Lovecraft’s more robust Cthulhu Mythos stories, which would be considered his greatest and most groundbreaking works.
“The Shadow Out of Time” would be No. 12 on this list. It is a majestic, wonderful story with a high degree of development, but it is told at a more leisurely pace than one usually expects from Lovecraft, and the twist at the end is not as impactful as many of his other endings.
“The Case of Charles Dexter Ward” would be No. 11. At 51,112 words, it’s Lovecraft’s only novel. It’s a grand tale of wizardry, reanimation of the dead, and ancient family secrets. It doesn’t have much Cthulhu Mythos content in it, and while a Lovecraft story does not require Mythos content to be entertaining, I still find his Mythos tales to be more enthralling and original. Plus, Lovecraft’s story “Herbert West–Reanimator” also concerns reanimation, and Herbert West is a more compelling character.
I now present the top ten, revealed in reverse order. I also provide the year in which each was written.
10. “The Whisperer in Darkness,” 1930: This 26,000-word novella is a blend of horror and science-fiction. It tells of a secret Earth colony of the Mi-go, a race of fungoid creatures from the planet Pluto, also known as Yuggoth. This story is highly imaginative and entertaining, and really, my only major gripe is that the aliens try to drug the protagonist’s coffee at one point. Really? Horrific fungoid creatures from outer space try to slip a guy a mickey? One has to remember, the story was written back in the era of pulp magazines, and in those stories, it wasn’t uncommon for a bad guy to engage in some sneaky mickey-slipping.
9. “Herbert West–Reanimator,” 1921-22: This story ran in six issues of a magazine. The narrative suffers from being divided into six segments, since there is some rehashing of plot elements from one segment to the next. In this tale, a medical genius has dev eloped a serum to raise the dead. This story really has nothing to do with the Cthulhu Mythos, but I like how Lovecraft has crafted a zombie tale as a work of dark science-fiction … much like the original Frankenstein novel, actually. Lovecraft did much to combine horror and science-fiction in delightfully weird, inventive ways.
8. “The Dream-Quest of Unknown Kadath,” 1926-27: This magical novella-length adventure tells of Randolph Carter, an adventurer who explores a fantasy dimension, the Dreamlands, to find a mysterious, beautiful city. This story deserves more attention from today’s readers, since it is wonderfully imaginative and exotic – so if you haven’t read it yet, be sure to check it out. The various domains of Oz pale in comparison to Lovecraft’s Dreamlands. The adventure provides numerous insights into the Cthulhu Mythos, including additional information on that brooding Lovecraftian deity, Nyarlathotep.
7. “The Dreams in the Witch House,” 1932: A cursory reading of this story might lead one to think it is simply about a boarding house haunted by a witch. But actually, the plot transcends any typical haunted house drama by revealing that the witch, Keziah Mason, travels through time and space with ease. Her wicked familiar, Brown Jenkin, is a hybrid creature with the body of a huge rat and a small, ghastly human face. This story is a compelling combination of Gothic menace and sci-fi/horror, and an avatar of Nyarlathotep makes a dramatic appearance.
6. “The Haunter of the Dark,” 1935: This is the tale of a young scholar who takes an interest in a sinister church, once part of an evil cult. The cult drew its power from an alien artifact known as the Shining Trapezohedron. Like “The Dreams in the Witch House,” this tale combines a haunted building story with far-flung science-fiction/horror concepts. Also like “Witch House,” this story provides insights into the horrendous nature of Nyarlathotep. This story is a sequel to Robert Bloch’s 1935 story, “The Shambler from the Stars.” In 1950, Bloch wrote “The Shadow from the Steeple,” a sequel to “The Haunter of the Dark.
5. “At the Mountains of Madness,” 1931: The novella “At the Mountains of Madness” concerns a bold Miskatonic University expedition to Antarctica. The explorers discover what is left of an ancient city, once populated by monstrous beings known as the Elder Things and their rubbery, shapeless servants, the Shoggoths. This story recounts how many of the creatures and races found in Lovecraft’s work first came to Earth, and so, is a valuable resource in understanding the overall history of these beings and their interactions on our planet. The Elder Things are fascinating, highly intelligent aliens, and it’s a pity that Lovecraft never expanded this tale into a longer novel.
4. “The Dunwich Horror,” 1928: In “The Dunwich Horror,” we meet Wilbur Whateley, a seemingly deformed young man who travels to Miskatonic University’s library on a questionable mission. He wants to read the Necronomicon, a book of ancient occult secrets. We soon learn that he is actually part-human, part-transdimensional deity, and that he is trying to carry out a monstrous agenda. We learn a lot about the Necronomicon and the deity Yog-Sothoth in this tale, and the descriptions of the outlandish Lovecraftian creatures (Wilbur and a certain relative) are priceless.
3. “The Colour Out of Space,” 1927: This is one of the finest tales ever written about the horrors of living in rural isolation. Lovecraft also addressed this theme in “The Dunwich Horror” and “The Picture in the House.” A meteorite hits the farm of Nahum Gardner, and a living alien color transfers from the meteorite into the soil, gradually poisoning the plants, animals and humans living on the property. The story is an excellent tale of a monstrous first encounter between humans and an alien presence, and it truly confirms that Lovecraft was an early master at combining science-fiction with horror.
2. “The Shadow over Innsmouth,” 1931: This is certainly one of the best small-town-with-a-secret stories ever written. As we learn more and more about the community of Innsmouth, we soon come to realize that its residents are in communication with forces of evil. But are they really evil? Like beauty, evil is clearly in the eye of the beholder. We also learn more about the Cthulhu Mythos in this story – and about human nature, too. This is an especially well-developed story and while the ending features a twist, it’s rather profound, and also one that most readers will not see coming.
1. “The Call of Cthulhu,” 1926: I find it amusing that “The Call of Cthulhu,” one of the greatest, most original horror stories ever written, was first published in Weird Tales magazine – but it wasn’t the cover story for that issue. The cover was devoted to a story entitled “The Ghost Table.” Poor Cthulhu had to ride in the back seat and let some haunted furniture take the wheel. “The Call of Cthulhu” certainly deserved the cover, since it is a wildly imaginative masterwork. It unveils the tale of a sleeping ancient entity, awakening in a temple at the bottom of the sea. Obviously, it is the definitive Cthulhu Mythos tale – a mystical, exciting adventure told in Lovecraft’s inimitable style.
I love Lovecraft’s work so much, I’ve made it a long-term goal to write a sequel (or prequel) to every major story he ever wrote. I’m not finished yet, but here is the progress I’ve made so far:
Lovecraft story: “The Shadow over Innsmouth” My sequel: “The Tantalizing Taste You Will Never Forget” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Call of Cthulhu” My sequel: “The Testament of Cthulhu” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “From Beyond” My sequel: “The Curse of the Tillinghasts” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Rats in the Walls” My sequel: “The Nightmare in Delapore Tower” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Whisperer in Darkness” My sequel: “The Creature in the Waxworks” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Haunter of the Dark” My prequel: “The Abominations of Nephren-Ka” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: Horrors & Abominations: 24 Tales Of The Cthulhu Mythos by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Cats of Ulthar” My sequel: “The House of the Ocelot” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Terrible Old Man” My sequel: “Another Terrible Old Man” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “At the Mountains of Madness” My sequel: “Shoggoth Apocalypse” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Dunwich Horror” My sequel: “The Surprising Sweetness of Their Blood” (co-written by Michael Sheehan, Jr. Where the sequel can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “Herbert West–Reanimator” My sequel: “The Glorious Return of Herbert West” (co-written by Michael Sheehan, Jr.) Where the sequel can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Lovecraft story: “The Dreams in the Witch House” My sequels: “The Last Witch-House” and “Uncle Caesar” Where the sequels can be found: The House of the Ocelot & More Lovecraftian Nightmares by Mark McLaughlin & Michael Sheehan, Jr.
Really, the sizzling subtitle of this hefty paperback novel says it all. Right there, you are being told that the book is a decadent science-fiction adventure, no doubt loaded with shocking sexual scenarios (and it is – I’ve read the book). The author, Sam Irvin, is a veritable cornucopia of intelligent camp entertainment, from articles and books to TV shows and movies. Armed with all this knowledge, you are spared a few potentially awkward questions about ORBGASM, like “Would this novel be a good Christmas gift for my strait-laced, elderly Aunt Lydia?” Of course, you might want to buy her a copy anyway, if you think she really needs to know what she’d been missing out on, during her long years of abstinence and pious devotion.
Basically, the book is a zesty tale of close encounters of the naked kind, so make sure anybody to whom you give this book is an adult with an open mind and a saucy sense of humor. It’s about 290 pages long, so it will provide plenty of warm reading for the long winter nights ahead.
Because I’ve written so many Cthulhu Mythos stories over the years, people ask me questions about the creator of the Mythos, Howard Phillips Lovecraft. They may already know that he was an author from an earlier time (he was born in 1890 and died in 1937) and that his fiction is still being enjoyed by readers of classic horror and dark fantasy fiction. They ask which of his stories are the best ones to read to gain a better understanding of his work. “Where do I begin?” they ask. Launching into Lovecraft’s work for the first time can be daunting, since his tales are set in an elaborate fictional universe.
Discovering the works of H.P. Lovecraft is like finding a yellowed treasure map stuck in a dusty old book. The more you study it, the more you find yourself wondering: Could this be real? Have I come across something truly magical?
Lovecraft wrote wild, complex tales of fantasy, science-fiction and horror, and certainly, for many readers, they do seem magical. Lovecraft also possessed a talent for generating convincing details, creating a world that could seem surprisingly genuine, when combined with his fervent style. That’s why his stories are still being read today, and will be read for years to come.
Lovecraft was born August 20, 1890 in Providence, Rhode Island. His most memorable stories appeared in Weird Tales and other horror and science-fiction pulp magazines, mostly in the 1920s and ‘30s. They were called pulp magazines because they were usually printed on a cheap grade of wood-pulp paper.
Lovecraft’s top stories include “The Dunwich Horror,” “The Call of Cthulhu,” “At the Mountains of Madness,” “The Shadow over Innsmouth,” and “The Colour Out of Space.” If a person wants to read Lovecraft, those are great stories to start with, since they all contain a substantial amount of background information. Lovecraft also excelled at poetry, and his greatest achievement in that field was a sequence of sonnets known as “Fungi From Yuggoth.” The money he made from writing did little to support him, and he had to rely in part on a family inheritance. He died in poverty at age 46 on March 15, 1937.
Many of the protagonists in Lovecraft’s fiction were scholars, mystics and explorers. They didn’t seem to have or need day-jobs. You won’t find any hardware store owners, advertising executives, or interior decorators in his works. There are some female characters in Lovecraft’s stories, but not many. That may be because there weren’t many women in his life, though he did work with some female writers in his role as a ghost-writer. He eventually married one of his writer friends – a businesswoman named Sonia Greene. It was a short-lived marriage, but they cared deeply for each other.
Most of Lovecraft’s stories are set in the fictional city of Arkham, Massachusetts, home of the equally fictional Miskatonic University. Arkham is loosely based on Salem, Massachusetts. Lovecraft’s best-known fictional character is undoubtedly the creature Cthulhu, a cosmic entity introduced in the story “The Call of Cthulhu,” which appeared in Weird Tales in 1928. Cthulhu was a gigantic monstrosity of alien origins. His scaly, bulbous head featured a beard of tentacles, and his flabby, dragon-like body included long wings and fierce talons.
Lovecraft’s friend, writer August Derleth, named Lovecraft’s monster-mythology the Cthulhu Mythos. The mythos included multiple creatures divided into specific groups – the Outer Gods, the Great Old Ones, the Great Ones, and the Elder Gods. The Outer Gods are ruled by the daemon-sultan Azathoth, who holds court at the center of the cosmos. His entourage includes Yog-Sothoth, who co-rules with Azathoth and appears as a mass of iridescent globes. The messenger of the court is Nyarlathotep, the Crawling Chaos. The court of Azathoth includes the female nature deity Shub-Niggurath, known as the Black Goat of the Woods with a Thousand Young.
Other deities in the mythology of H.P. Lovecraft include the Great Old Ones, a group of ancient, alien entities who once ruled the Earth and have since become dormant, but can still make their influence felt. The most prominent of these deities is the aforementioned Cthulhu, who sank with his temple on the island of R’lyeh to the ocean floor. But someday, it is said, when the stars are right, the island will rise again and Cthulhu will again roam the Earth, to plague the populace with his madness.
The Great Ones are the minor gods of Earth who rule the Dreamlands – the domain of dreams, mentioned in many Lovecraft stories. The deity Nyarlathotep protects the Great Ones. When Nyarlathotep visits our world, he sometimes appears as a tall man who resembles an Egyptian Pharaoh. He can also take on many other appearances – mostly monstrous.
After Lovecraft’s death, August Derleth tried to arrange Lovecraft’s deities, and some of his own creations, into groups of good vs. evil, or even the elements of earth, air, fire and water. His Elder Gods were supposed to be ‘good’ gods. But, Lovecraft’s creations were never meant to be neatly divided into good and evil forces, like Christian angels and demons. With the possible exception of the more sophisticated Nyarlathotep, the majority of Lovecraft’s entities were amoral and bestial.
At the center of most of Lovecraft’s stories is the Necronomicon, a fictional chronicle and guide to mythology and magic. The book made its premiere in Lovecraft’s 1924 story, “The Hound.” Allegedly, anyone who read the book went mad because of its arcane content. According to Lovecraft, the author of the Necronomicon was Abdul Alhazred, a reclusive poet of the deserts who worshiped Yog-Sothoth and Cthulhu.
The name ‘Abdul Alhazred’ was actually a pseudonym that a very young Lovecraft enjoyed using after reading 1,001 Arabian Nights. Many readers of Cthulhu Mythos tales have believed the Necronomicon to be a real book, and to this day, libraries and bookstores still receive queries, asking if they have any copies available.
Lovecraft was probably inspired to create the Necronomicon by Robert W. Chambers’ book, The King in Yellow, which features a fictional book of evil also named The King in Yellow. Like the Necronomicon, the made-up King in Yellow contains such unspeakable content that it drives its readers insane once they’ve read it. Lovecraft absorbed many aspects of The King in Yellow into his fiction. Lovecraft also encouraged others to write about his characters, monsters, and mysterious settings … and decades later, many of today’s horror writers still do, including myself.
There are plenty of great movies based on the fiction of H.P. Lovecraft, creator of the Cthulhu Mythos. And, there are many, equally entertaining movies of a Lovecraftian nature that aren’t based on his stories – but they have a lot in common with his works, so they are often associated with him.
What elements make a movie appear to be Lovecraftian? Basically, if the movie features any of the usual trappings one might find in a Cthulhu Mythos story, that will forge a connection in the minds of viewers. Those elements can include:
1. Hideous life-forms with tentacles and/or misshapen bodies. These life-forms can include otherworldly gods with strange, polysyllabic names. Monstrous, otherworldly oceanic beings also give off a Lovecraftian vibe. A shark movie like JAWS would not be considered Lovecraftian, since a shark is simply a large, ferocious beast out of nature.
2. Gateways to Hell-like alternate dimensions. PHANTASM, with its bizarre, barren dimension of evil hooded minions, provides a great example.
3. An evil book with unholy powers. Lovecraft’s age-old grimoire, the Necronomicon, plays a pivotal role in the Cthulhu Mythos, since it’s the Bible of Lovecraft’s universe. If a horror movie has an evil book in it, chances are, the filmmakers were trying to capture that Lovecraftian Necronomicon vibe.
4. Lost races and human regression. Folks who have devolved into subhuman or fishlike creatures are essential to Lovecraftian fiction. The Lovecraft stories The Rats in the Walls and The Shadow over Innsmouth are prime examples.
5. Obscure pagan cults and rituals. A movie about a Satanic cult, like THE DEVIL’S RAIN, would not be considered Lovecraftian because it concerns Christianity. THE OMEN would not be considered Lovecraftian for that same reason. The sinister, inhuman cult in THE VOID is extremely Lovecraftian.
6. Egyptian horror. Lovecraft’s character Nyarlathotep is an essential element of the Mythos. The androgynous god Ra in the movie STARGATE is an example of a Nyarlathotep-like being, though less sinister than Lovecraft’s character. If the horror element is just the presence of mummies, that’s not enough to regard the movie as Lovecraftian. Mummies are really just undead folks, and Lovecraft covered the topic of the undead extensively in two stories (The Case of Charles Dexter Ward and Herbert West–Reanimator) that had nothing to do with mummies.
Part 2: Honorable Mentions Below, I list the top 13 Lovecraftian movies that are not based on the Cthulhu Mythos. But before I do, here are some honorable mentions.
GHOSTS OF MARS (2001), written and directed by John Carpenter, tells of malevolent Martian spirits who enter and possess human visitors to the red planet. The combination of science-fiction and undead alien souls has a strong Lovecraftian feel to it. QUATERMASS AND THE PIT, 1967, (also known as FIVE MILLION YEARS TO EARTH) also concerns malevolent Martian spirits. In this movie, alien spirits have come to Earth and they begin to possess humans. The Martians look like a horrific cross between gargoyles and locusts.
Many of director John Carpenter’s movies, like THE THING (1982) and its 2011 prequel of the same name, directed by Matthijs van Heijningen Jr., have a Lovecraftian feel to them, since they feature shape-shifting, otherworldly monsters. But, they are ultimately great monster movies, without the surreal or mystic complexities to be found in true Lovecraftian movies. John Carpenter’s PRINCE OF DARKNESS (1987) also had a Lovecraftian feel to it, but it concerned a Satanic cult, not a pagan or otherworldly cult, as one might find in a Lovecraft story.
The PHANTASM franchise, which began in 1979, features a strong mix of horror and science-fiction elements, including gateways to a dimension of evil robed creatures, as noted above. STARGATE (1994) features an androgynous, evil pharaoh, reminiscent of Nyarlathotep, also noted above.
THE MAZE (1953) is a black-and-white 3D movie about a family curse, and the plot has a few elements in common with The Shadow over Innsmouth. BLACK SUNDAY (1960) is reminiscent of Lovecraft’s The Case of Charles Dexter Ward. Both feature a deceased practitioner of the dark arts who strives to take the place of a look-alike modern descendant.
Part 3: The Top 13
I now offer you the top 13 movies that appear to be Lovecraftian, but aren’t – revealed in reverse order. I also provide the year in which each was released.
13. MONSTER ON THE CAMPUS (1958): Most people probably would not associate this movie with Lovecraft. Even so, I think Cthulhu Mythos enthusiasts would enjoy it. A scientist accidentally discovers a way to turn life-forms into devolved/prehistoric versions of themselves. The pseudo-science of this B-movie epic is delightfully bizarre.
12. THE CAT CREATURE (1973 TV movie): I’ve always loved this moody film. The title monster is an Egyptian shape-shifter, and in one of its forms, it reminds me of Nyarlathotep when taking on a human form. Also, the tone of the movie, like that of some of Lovecraft’s stories, is reminiscent of a detective mystery. Lovecraft wrote during the era of pulp magazines and many of his stories featured the breathless tone found in mystery tales at that time.
11. THE MOLE PEOPLE (1956): Lovecraft wrote frequently about lost races, secret societies, and beings that dwell in darkness. With that in mind, THE MOLE PEOPLE is entertainment pay-dirt for anyone who enjoys Lovecraft’s work. It’s a thrilling adventure set deep underground in Asia, where a race of albino Sumerians dwell in an ancient stone city. The Sumerians have enslaved a grotesque mutant race of mole-like humanoids, who make great pseudo-Lovecraftian creatures.
10. GARGOYLES (TV movie, 1972): Like THE MOLE PEOPLE, GARGOYLES is an exciting tale about a lost race. I rank this one a notch higher than THE MOLE PEOPLE because it works to establish the fact that gargoyles are a part of human history. We learn that long-ago memories of the gargoyles are what led to humanity’s belief in demons. That assertion actually makes the movie seem more real – because it makes sense. The gargoyles do look demonic.
9. HELLRAISER franchise (first movie 1987): HELLRAISER, as most horror movie fans know, is about the Cenobites, a cult of sadistic pleasure-seekers who visit Earth from their Hell-dimension. The Cenobites are always working to bring recruits into their realm of horrors. The cult has a highly sexual, pain-oriented manifesto, which detracts from the more Lovecraftian themes.
8. DAGORA, THE SPACE MONSTER (1964): Dagora is a gigantic, jellyfish-like space creature that feasts on carbon in its many forms. This Japanese movie monster is quite interesting, but it never really captured America’s imagination as Godzilla did. Dagora looks very much like a jellyfish and so has no eyes. Audiences probably would have connected more with the creature if it had been given expressive eyes. Still, the movie is well-developed and entertaining.
7. THE GREEN SLIME (1968): THE GREEN SLIME comes alive with a swarm of tentacled, one-eyed, human-sized monsters, all invading a busy space station. The single red eye of each monster gives them a savage, evil look … far more malevolent than eyeless Dagora. The movie is unintentionally campy, but I rank it fairly high because it doesn’t skimp on the monsters. It trots out a veritable space-army of rubbery mini-Cthulhus, and that makes me smile.
6. THE BEYOND (1981): This brooding Italian horror is reminiscent of Dreams in the Witch House. A woman inherits a hotel which may also hold a gateway to a Hell-like dimension … just as the witch house offers access to an evil realm. The film is surreal, nightmarish and mesmerizing, and the presence of a grimoire entitled Eibon amps up the Lovecraftian mood. The Cthulhu Mythos includes a grimoire called the Book of Eibon, but that name is probably the most that the two fictitious books have in common.
5. GODZILLA franchise (first movie 1954): Like Cthulhu, Japanese movie monster Godzilla is a gigantic, dragon-like horror that rises from the sea to destroy humanity. Also, both Godzilla and Cthulhu can hibernate for great lengths of time. Many of the later Godzilla movies are campier than the original, and so, are less Lovecraftian. Godzilla’s universe also features many other oversized monstrosities, just as Lovecraft’s universe features more creatures than just Cthulhu. A rival studio released a different movie series about GAMERA, a gigantic turtle – but let’s face it, a turtle isn’t all that scary. Most Gamera movies were aimed at younger, pet-turtle-loving viewers.
4. ALIEN franchise (first movie 1979): The monster in this movie franchise isn’t as big as Godzilla, but it is far more terrifying. Its appearance is completely unearthly, and more insectile than humanoid. It is also a ravenous eating machine, a predator with no concern whatsoever for other living beings. It does not try to connect with its victims in any way. In that regard, the Alien is just like Cthulhu, who has no concern whatsoever for humans.
3. EVENT HORIZON (1997): EVENT HORIZON presents the concept of a haunted house in outer space, a spaceship being the house. The movie fulfills that vision with horrendous, Lovecraftian gusto. What we have here is a spaceship that has visited a Hell-dimension … and brought back some of that Hell with it. After all, can anyone dip into a universe of evil and emerge unscathed? It’s a gloriously dark, multi-layered movie that has become a cult classic.
2. THE VOID (2016): Speaking of cult movies…. THE VOID is, in fact, a cult movie about a cult. A small town is besieged by the robed followers of an unearthly religion, and before long, a group of people find themselves trapped in a hospital. The followers have black triangles for faces and are genuinely disturbing. Tentacled monsters and horrific rituals are plentiful in this nightmarish adventure throughout the film. The movie is practically condensed cream-of-Lovecraft soup, with all the things you love about the Cthulhu Mythos, boiled down into a thick, savory bisque.
1. This list began with a John Carpenter movie (in the Honorable Mentions section), and ends with one: IN THE MOUTH OF MADNESS (1994): I’ve watched this one several times, and it never disappoints. I always notice something new with each viewing. What we have here is a robust horror film with thinly veiled references to the works of Lovecraft and Stephen King. This movie is the ultimate Lovecraftian meta-fiction. But really, isn’t a meta-fiction, in itself, a surreal concept worthy of Lovecraft himself – an unearthly story within a story? IN THE MOUTH OF MADNESS captures the very essence of insanity: not being able to tell fact from fantasy. It also features macabre mysticism, passageways to other dimensions, ghoulish monsters, and of course, plenty of tentacles.
So there you have it: my top 13 Lovecraftian movies not based on Lovecraft. If you love the works of H.P. Lovecraft as much as I do, perhaps you might enjoy reading my tales of Lovecraftian horror, co-written by Michael Sheehan, Jr.:
These books are all companion volumes, and many of the tales are continuations of Lovecraft’s best stories. In addition to co-authoring the books, I also created the cover art for the books. I feel the effort was well worth it.
NIGHTMARES & TENTACLES presents 13 tales of Lovecraftian fantasy and horror, written by collaborators/best friends Mark McLaughlin and Michael Sheehan, Jr. Many of these are longer stories, some are older stories by Mark McLaughlin, and some are more recent stories that haven’t appeared in previous McLaughlin/Sheehan collections. Previously, most of these stories were only available in anthologies or short Kindle collections. NIGHTMARES & TENTACLES has been compiled for the convenience of readers who enjoy a robust selection of Lovecraftian tales. It will be released first on Kindle and then as a paperback.
Stories in NIGHTMARES & TENTACLES include Shoggoth Apocalypse by Mark McLaughlin & Michael Sheehan, Jr.; Stainless Steel Sarcophagus by Mark McLaughlin & Michael Sheehan, Jr.; Pyramid of the Shoggoths by Mark McLaughlin & Michael Sheehan, Jr.; Horrors of the Trash Island by Mark McLaughlin & Michael Sheehan, Jr.; The Idol in the Hedge Maze by Mark McLaughlin & Michael Sheehan, Jr.; Just Another Afternoon in Arkham, Brought to You in Living Color by Mark McLaughlin & Michael Sheehan, Jr.; and more.
McLaughlin and Sheehan are the authors of the Lovecraftian paperback collections, HORRORS & ABOMINATIONS, THE HOUSE OF THE OCELOT, THE PRISONER OF CARCOSA, and CITY OF LIVING SHADOWS. McLaughlin is the author of the Lovecraftian novel, INJECTABLES, as well as the horror novels, HUMAN DOLL and THE HELL NEXT DOOR.
Theresa Bishop just isn’t happy with her appearance. She doesn’t like her face or her body – but she can’t afford plastic surgery. When she finds out about Mother Sharps, she is delighted. At her unlicensed clinic, Mother Sharps performs miraculous cosmetic procedures using only three injectable solutions. Best of all, she charges bargain rates for exceptional results.
But, there is more to Mother Sharps than people realize. She is a high-ranking member of the Esoteric Order of Dagon church and her family is connected to the Deep Ones, an aquatic race living in the underwater city of Y’ha-nthlei off the coast of Innsmouth, Massachusetts. Her injectable solutions are also linked to many of the Miskatonic region’s most disturbing secrets.
When a procedure conducted at Mother Sharp’s clinic spirals out of control, a massive, unspeakable monstrosity is brought to life. Mother Sharps sides with a new ally to prevent the creature from endangering countless lives in New England and beyond. INJECTABLES combines and continues concepts found in the H.P. Lovecraft stories, “The Shadow over Innsmouth,” “At the Mountains of Madness,” and “Herbert West–Reanimator.”
Bram Stoker Award-winning author Mark McLaughlin is the author of the novels, HUMAN DOLL and THE HELL NEXT DOOR, and the story collections, THE WEIRD WORLD OF MARK McLAUGHLIN MEGAPACK®, EMPRESS OF THE LIVING DEAD, and BEST LITTLE WITCH-HOUSE IN ARKHAM. Also, Mark has written many Lovecraftian tales with his best friend, Michael Sheehan, Jr., including the story collection, HORRORS & ABOMINATIONS.